I do feel that Mineplex has been on fire with these amazing new updates, but, I believe there should be a time when QA and devs work on nothing but improving what we already have. Kind of like just working SUPER hard to improve what we've got on Mineplex, then going forward with more content.
That is the only negative thing to say. To sum that up, I believe a little too much work is being put into new content and not enough, (or I don't know, just needs more work) work into improving on what we've got.
I hope that the new features and changes to the QA team will address these issues. I think viewing community feedback and acting on it has been a large problem - but I can personally vouch for the new CoA team to tackle these issues.
It depends on what perspective you're looking at. If you're looking at all of the nice people and updates, I'd say it's improving. However, if you were to look at the amount of "toxic" people, I would say it's getting worse with that increasing number.
True - would you say that there is anything we can do to work with toxic members and regain their trust? I think some of the advice in this little comment thread would be beneficial to implement.
Probably not. Their goal is basically to always be spicy and make everything look negative. They basically also try to knit-pick through the server and find every flaw they can, and they do the same with staff members, to try to later laugh at their demotion, or start drama with a possible network ban. Some might quit, but others will continue with their "toxic" behavior.
I hate to say what I'm about to say, but welcome to 2016.
Degrading, but it can be fixed. I think that as soon as the new MAC is released things will look a lot better. I think that relationships between the Staff community and regular community is not good. People look down on staff members. I think that if staff were on more, or even if there were more staff members that would be fixed. Also I think I found the solution to the Brawls that have pretty much caused riots recently http://www.mineplex.com/forums/m/11929946/viewthread/27878817-how-to-fix-these-horrible-brawls-must-read/post/121258182#p121258182
Do you think that there is any action the staff team can take to renew the relationships between the community and our team?
Also, what do you think we can do to help the community get more quality brawl games? Should we have a vote? The brawl games are a good idea, however, it's difficult for the QA and Dev teams to nail it perfectly each time.
I'd honestly say that the community is digressing in my own opinion. The community itself is never happy regardless of what Mineplex gives it. For instance, the community asked for Clans. They got it, then started complaining about the anti-cheat. It's a non-stop cycle and no matter how many time this issue's addressed, nothing changes.
Also, the community is so toxic on the forums and in game as well... We're supposed to treat each other better as a community and I've yet to see that happen.
However, as mentioned above, Mineplex itself has been doing phenomenal regarding it's updates and there's more coming out now than ever. Mineplex in my opinion, has both its benefits and flaws depending how you look at it.
Thank you! I think the community will continually criticize us until we deliver quality games and services that reach the industry standard we're currently failing to fulfill.
Most of it's updates aren't particularly well done though, and Mineplex has a lot of major issues that sill haven't been addressed, for the most part I think that's due to Mineplex not being transparent to us and it gets really frustrating.
Digressing. Mineplex hasn't been doing well recently; with the new games they always seem to be buggy and glitchy to the max (I'm talking about you, Bawk Bawk Battles) Some staff i've heard are being abusive, and these stories are more frequent. Unfortunately, these people don't have evidence to report them. That and the weekend brawls aren't really good anymore. In the beginning; they had really nice games, but now it feels like they just slap in a brawl with champions and some other game.
The community wants a new anti-cheat, but they give us new games and other updates. It can be pretty bothersome. There is also a massive gap between the staff and community; people always think staff are "corrupt" or "a bunch of kids who don't know how to do their job". The two; staff and community, used to be very close. But now, we seem farther apart then ever. There is much more I could go into, but I would be writing a 10 page essay over here if I did.
1st paragraph:
Do you believe these stories about abusive staff? A huge majority of our team wants the best for our staff team and community and it's always hard to prevent our team from having a few bad eggs.
What do you think causes this abusive behavior? I rarely come across these stories, however, when I do - it usually relates to a misunderstanding.
I've discussed the brawls in depth now, but I think a community vote + more comprehensive testing would be appropriate.
2nd paragraph:
What do you think can be done to renew this relationship? A staff team can't be perfect - and 'favoritism' exists in any staff team on any server. Why do you think that Mineplex has such a negative outlook on their own staff team? If you have time, I'd love some answers on your perspective.
1st paragraph:
Some are true, since people I trust tell me about them. And yes, I understand that there are a few bad eggs, but it just seems even more frequent.
The cause of abusive behavior could be a number of things. They wanted to get back at someone, they started hating mineplex, hypocricy. And for me, they never really misunderstand, they're pretty clear. It's just that those people don't want to report because A) they don't have the evidence or B) The report would be overlooked as forged evidence as a troll report to get someone demoted.
And yes, I think popular vote and more comprehensive testing is needed for the brawls.
2nd paragraph:
There can be several answers to renewing the closer relations of staff and community. For one, the staff team should listen to the community more and not give a bunch of useless updates nobody wanted, but updates people actually want. Another thing could be to have better choice in staff, especially some higher ups. I've seen some higher up staff being very immature and unprofessional while doing their job. The community doesn't think of the staff team positively due to tons of drama involing corruption, abuse, and the fact that the team covers up things that have the right to be public. The community usually doesn't trust the staff because of those reasons, and I feel that after _Spu left the staff team, the server started going downhill.
Like I said, I could say a bunch more but I would be repeting what others have said for years. That's my opinion.
It is really hard to tell. There are times when it seems like everyone is helping each other out and giving constructive criticism. Other times, people just argue over simplest of things; and because of all the drama that has happened during the past year, it's really hard to say for sure.
During one of the TAP's about 2-3 weeks ago, it was announced that BlueBeetleHD became the HoS and he definitely wants more communication going on. Not just with staff but with the community as well which I think is pretty cool. I noticed that everyone want's a little more info on what is going on.
In terms of updates, they are pretty cool so far. However, they're not pushing the updates that people want and it's hard to tell whether Mineplex is working as hard in terms of listening to what they want.
To sum this up, I think Mineplex is just stuck where it is for now.
I think that these issues with a more "toxic" community seem to revolve around certain users disturbing the peace for others. I find that a huge majority of our community is calm, but it only takes one bad egg to disturb the bunch.
Are these problems intrinsic to Minecraft communities? Should we install harsher punishments?
In terms of your update critique - I agree here. We're trying to make a difference with the addition of CoA to tackle these issues.
I have a feeling that it's not so much an issue with transparency but the speed it takes to fix them.
Yes. I see. Although I don't think installing harsher punishments will do the trick. Toxic community members are definitely a big issue at the moment. Especially on TS. It could possibly be our main cause but I'm not entirely sure.
I would also like to elaborate more on terms of updates. I understand that there are limitations on some things which is why they are not here and I completely agree with that. I also understand why some things take time to make such as a good anti-cheat. I've made an attempt to make one before. It's not easy; that's for sure. To be honest, I think what most people want at the moment are bug fixes in games. Especially with clans and any fire-related skills as I've found a few players bug exploit in the shops before.
In all honesty, progressing. As a staff member, you get to see/hear/test a lot of new content. Learning all of the information and finally seeing it be implemented into the server, I see nothing but positivity for Mineplex's future. However, there will be nay-Sayers here and there, and they have the right to express their opinion. Mineplex is not perfect. There are still a lot of things that need to be fixed, and I feel that once these things are, that Mineplex's future will be bright. I have high hopes for it, but maybe that's just me being positive. I have some ideas on how Mineplex could rise to the top, but I'll save those for later
To further elaborate, the community itself will become more positive. However, there will still be internet predators that attack other players, but hey that's what staff is for.
I feel it is digressing, Everyone says "The staff is corrupt" (not my opinion at all.It is simply what I have heard) The other problem is people say that There is not enough staff and that they are a little too strict about who is staff. Considering there are people who would be good trainee's who are not recognized. For my opinion, I think that Staff needs to interact with the community more. People never see staff and if they do they get ignored by them. So people feel as if they do not care because that is their perspective. There are not as many games coming out anymore. Everyone wants the old hub tree back. There are so many bad people on mineplex, Literally, I have so many screenshots of people who are just cruel. One even said, "Also,Chey, A mod came on one of the games and locked me in an ice chamber, he KNEW I was hakking and did nothing, because they dont care." This was said by a hacker in one of my games, Their IP was Idona. I reported them and they were taken care of but it was strange to hear that from a hackers perspective. People say all the time when staff are not around that the server is going nowhere That people will be mean and break the rules and no one is going to stop them. People are saying that staff are abusive and only ban people who use caps instead of banning hackers and people who are even insulting mods while they are there... I have heard of so many people that say "Mods only say please mind the cap's and then leave, they don't actually do anything for the server" And a lot of people would make good trainees, In fact, I know quite a few. But they go unnoticed. It's a little sad. I do feel mineplex is Improving a little. but overall it's not going very well. Staff are never to be seen in-game. Honestly though, No one will ever be happy there will always be a problem. From my opinion I think this is a lovely server that is trying their best.
I think our current staff team wants to do the best we can - I know a lot of people agree with me there. However, I feel like the sheer number of hackers has made our job very heavy and difficult in times of pressure and high player volume.
I think that these people aren't aware of the huge number of players that are banned and muted per day - which are numbers not viewable in the public domain.
"People are saying that staff are abusive and only ban people who use caps instead of banning hackers and people who are even insulting mods while they are there... I have heard of so many people that say"
I think this issue grapples me the most. How do we fix these issues with an "abusive" staff team? I struggle to find solid evidence of these claims - I feel like these have to be brought up with proper evidence and reported.
The constant criticism seems to be legitimate, but it's hard for us to materialize into action. Do you have any insights on how we can format the staff team to help bridge this widening gap?
I would say possibly adding more people to the community team just to talk to people in lobbies and tell people what is going on, I feel one of the big problems is the lack of communication between staff and community. If you added more people to the staff team that likes to sit in lobbies just to interact with people that would at least help a little. Telling the community what happens a little bit more would be helpful as well, people can tend to get worried or suspicious of things when they do not fully understand or know what is going on. The more information, the better. Overall just more people on the community team helping the community understand how much staff goes through and what they deal with, showing overall they care a lot but they can only do so much. Probably having more staff in-game in lobbies is all I can think of. I think you guys are doing great, But that is my opinion.
And there are still a ton of rewards not done on already existing games - such as Sheep Quest and Turf wars. The achievement completion awards are still not done. (forgot to add that)
The community is somewhat going downhill? I mean the fact that many argue about how there is no special anti-cheat, and don't leave out how many think there is too many bugs, which you wouldn't disagree with. There is many other things that the community wants and doesn't, so it leaves it to a separate community.
digressing, if you just hang around in some lobbies, you can see people fighting other people, and just a negative atmosphere
but in the same situation, you can make new friends and meet new people :^/
I agree, the negative atmosphere is visible in almost any Minecraft server nowadays. Do you think the current lobby system is at fault for this? (Large central lobbies with many users)
Or, do you think that the staff can take harsher actions on users who have been reported? (Typically users who break chat rules once are likely to break them again, especially in cases like Abusive Behavior, Inappropriate Behavior, or any severity 3 punishment)
Digressing, mainly do to the mass amount of people that jump on the hate bandwagon and call mineplex corrupt, I can understand when they start hating on SamitoD (they actually get decent evidence on that), but then there's the whole "Jarvis is corrupt" or "[insert Admin/LT] is corrupt" and it heavily hurts what new players perceive mineplex as. Also there's the whole other bandwagon of people going "Mineplex copies [insert server]." Even if the games/new thing was previously on mineplex or if it's pretty obvious every server has it (such as daily rewards for voting, the boosters, etc."
Don't get me started on the people that get legitimately banned.
It's digressing by a landslide. Need a mod? Nope, to busy listening to tryhards and fanboys to pay attention to /a. Having trouble on the forums? Can't get a mod, gotta report them. Spammers? Nope, report them because the mods in game give almost no fucks about the problems happening that they could fix. Thad the the worst. What about clans? It was promised and came out over a year after that date. Why? Because only a few people actually cared enough to work on it. Only about 10% of the staff are actually doing what they're supposed too. Drama? Do t try to make it seem like it never happened, then threaten anyone who brings it up. Tell the public it has been sealed with, that way everyone's happy. They know you're doing something, that makes them shut up, perfect. Don't try and make it seem like it never happened in the first place. New anticheat? Nope. We're too busy added new useless games and shit updates. Listen to the public. That would help a lot. It's just about that reason why mineplex is going to shit.
What do you think we can do to have a faster response time in /a?
In some periods we are really good (as I'm sure you're aware) at having a quick reply to any inquiry, however, other times our team can take a very long time to reply (if at all).
I think some of your gripes are understandable, however, I'm confused on how we can tackle the issue of spammers and having trouble on the forums. I thought the help section was a great idea for users to receive help at a fast pace. Does the in-game community not have knowledge about these tools available to them? Do you think we can spend more time advertising all these features made to help users?
In terms of drama - that is a deep subject. I think a lot of people take their own personal drama far out of true perspective and they leave us no option but to delete posts that 'harm our reputation'. Could you cite some specific examples? I'd love to discuss this more. I'm not sure if we try and make things 'appear like they never happened', we just try to avoid them being discussed as users are regularly uninformed and have little unbiased and legitimate knowledge about the actual issues at hand. Again, would love to discuss any specific examples you had.
The rest of the issues I've discussed thoroughly. Thank you very much for your time.
Deal about /a
I think a good way to make it so more staff are available is really to just make a rule that you can't bother in-game staff. About 90% of the time, people only talk to the staff for a forum signature, useless stuff, etc. Just because their staff means that they get a lot of attention, which can flood their chat. Another problem is that the staff just don't even pay attention to /a at all. I have seen a video about it (which I cannot find now :/) where there was an active staff member in a not-so-full lobby. There was a hacker on MB, but while the person recording was trying to get their attention in /a, they didn't listen. They only kept talking to the people useless stuff instead of doing their job. So overall, I think unless the staff member talks to you first, you shouldn't be allowed to bother them. Spammers
So this one ties in with my response above almost. At the time that there is a spammer in the lobby, you can't really get a staff member to solve it. The only time I've seen staff members take action for spammers was when people had those riots about titan. The only real option is to take screen shots and make a forum report for it. Problem is that by the time that you have uploaded that report, the person/bot would most likely have stopped, and (unless they're a compromised account) will never be seen again. Also, if mineplex implemented IP bans, that would help the situation so much more, considering that bots keep coming back spammer the same IP. The other half of this is forum spammers. Once again, you are forced to make a report about them. I had to deal with this. A person was spamming the forums with inappropriate stuff and harassing my friend and I. When I had told a staff member about it, guess what their answer was! Report them ! Not only was that a bad reply, they were literally ON THE FORUMS while it was going on. So instead of looking at their thread, he wanted me to report them which would have taken much much longer at the time. Luckily, a staff member who act
For /a we need a proper system to report people server-wide in a way that allows individual staff to quickly go from lobbies to games with reported players in them without needing to leave the game to check lobby-1 for a staff.
The quality of recent new games should speak for itself, and old issues such as transparency and QA taking forever to fix game breaking things like cow in ssm and viper in champions,still arent being taken care of. So no, mineplex is siill on a slow decline, same as it has been since spu_ left
I think transparency is a complex issue - few development environments resemble Mineplex.
CoA will begin to address these transparency issues, however, I agree largely on the slow pace QA has taken to fix broken games and balancing issues. The new team layout will be doing a great deal. (Refer to Relyh 's wall)
Also - what do you think Spu did to keep Mineplex competitive and well-balanced? I know that this is a common complaint but I am always curious about the context of it. Elaborate if you have the time.
Spu was the community manager, and when he left no one took his place, so relations between the community and server owners slowly got worse and worse.
There used to be a time when hackusating was an extremely rare occurence, and instead of people calling me a noob for being good at a game, people would compliment me and be really friendly overall, you'd rarely see anyone traah talking, and anyone who did would get immediately shot down by everyone else. It was just such a nicer experience, not having to see so much negativity coming your way for being good at a game.
And the quality of mineplex games was far better back then as well, with game breaking classes and the like being patched and taken care of much, much faster.
I've been a mineplex player since late 2013, and it was a fantastic server back then. I dont know exactly what all spu did behind the scenes aside from community management and keeping us informed, but he clearly did a lot considering mineplex's decline in quality and the decline of it's formerly very nice community (although i mostly blame captainsparklez for that, because back when he was an official mineplex youtuber was when all the trash talking immature kids started coming onto mineplex, mostly from his channel. Unfortunately many times higher player counts means the quality of playera is severely affected), all started around the time that spu left.
This is really interesting insight - thanks. I think we do need another community relations manager that can take the role of Spu once again, as we have seemed to lost that touch and link with our community.
Do you think we can fix the issues (that you spoke about in your last paragraph) that occurred for whatever reason?
If some conditions are met (a big one being how the higher ups have a tendency to cover up many things that happen, sometimes being borderline hostile about it), then yes, i believe mineplex can be brought back to it's former glory.
As far as immature players being toxic ingame, however, that will be much harder to fix, and will never completely go away no matter what is done sadly.
Community relations is currently a very big issue that honestly does need to be addressed in a timely manner. Currently, as a player, we feel as if our opinions, suggestions, and ideas are often neglected and that MP because we don't see them being acknowledged.
While the rate of the new updates is pretty nice, the quality of some features of them are quite bad, as they appear to be shoddily coded, and for some of the new games, it looks like the QA did little-to-no work on it. The anti-cheat is still utter trash, and the server lag is quite annoying as well. The staff-community relations/communications are also quite poor and so much drama occurs on the forums, not helped by the LT attempting to cover it up.
Basically, a lot of things need improving, on both the server and forums, because it seems like Mineplex is in it for solely the money now, not any actual quality.
Probably sounds a bit more negative than it needs to be IMO
No. By all means and aspects, no. They are pushing content out their ass faster than Ubisoft, and their content is even buggier than an Ubisoft game at launch. The quality of the monitoring staff have greatly fell with the more underaged children accepted. The few great staff have left, leaving nothing but a great empty void that the small faller and different shaped new staff try to fill, unfruitful. The player base is getting more toxic than the dump of coal plant toxins, and progressively becoming saltier than the Dead Sea. This is due to Mineplex's complete lack of a community manager. We had Aaron, but he never managed the community. A few streams no one saw and a few heavily uninformed posts on huge topics. ShinyRukii just manages events, but never enough to improve player morale. No one informs players on what is being worked on, or the progress of said content. A good example of the endgame result of such a mess? Tom Clancy's The Division. Look at the posts on www.reddit.com/r/thedivision . They're all posts of people complaining about the game, or how they're leaving. Why? Because the developers never played their game for fun. They made all changes based on statistics, rather than player opinion.There was never a community manager informing the player base on what changes are being worked on, or how Massive is dealing with issues. Mineplex is lucky. Their main player base is children. Not knowledgeable adults. Kids don't give a flying fuck about a bug unless it's game breaking. They don't care if the maps are designed well, if the game is balanced or the mechanics lead to a solid game. Thus, Mineplex has gotten into a loop of releasing low-value low-effort ripped-off content, as it has worked. It will not continue working. Even kids get tired of no new fun or not completely broken games. In the descent of Mineplex, Hypixel's quality has skyrocketed. Even the kids realize the only interesting new content on Mineplex has a better, original version on Hypixel. Kids realize that Hypixel and their staff car
Interesting opinion. The addition of the new CoA team will address a huge amount of the issues you brought up here.
Regarding the issue of age - I disagree. We have a generally large teenager community and they all seem to throw issues at us and we receive them, but it is always so difficult to respond without the proper tools/team communication. I think that issue needs to be addressed as well.
I also don't agree with 'low-value low-effort'. I think we do have bugs in our games, but, that doesn't make the quality of the game bad. Innovative features like Brawl were good, but they are only as good as the quality of the actual games that we play each weekend.
I think we have put a lot of effort into the development of games, however, the value of the games is definitely low at times. (Same with many servers and other development teams in new releases)
I appreciate all the feedback, thanks for the time.
Tbh I think that although a lot of people are leaving, Mineplex is finally getting back on track with releasing new content on a semi-regular basis and taking community input. Take this weekend's brawl for example. There were three brawls which involved Champions kits, and the community really got sick of it (and really made their opinions known, for that matter.) Then this week they released something that no one really expected, MS + SG which everyone loves from what I can tell. Is this a fluke? I think not. As long as Mineplex stays on top of its game (haha, literally) and releases interesting and original content as well as patching bugs and going in a direction the community wants, it will be able to reclaim the #1 spot someday (soon).
I'm almost 100% confident that brawls are not randomly generated as the probability of champions occurring twice in two games is nearly impossible - also, thought does have to go into the game. (Will it be appealing?; Will the players enjoy it?)
I am going to copy paste my first response to Byron 's thread that he had written. I am taking my response and adding more to it, because there's more that much be touched on.
The quality of the server has dramatically declined over the past year or so. Games do have a lot more bugs and that is undeniable (see BBB and monster maze as prime examples). Maps have improved in looks but simultaneously declined in gameplay quality. I look at specifically the larger games maps as good examples of this (bridges, castle siege, champions).
Not only this, but the creativity and uniqueness of the newest games released over the past year is non-existent. All the newest games are games on so many other servers that you can't possibly call them unique and creative (skywars, master builders, speed builders). And or, they are old mineplex games just redone (BBB). MCL is the only new game I would lightly consider innovative.
In addition, the brawls look like they were put together in 10 minutes and without any testing. Two exceptions to this would be OP bridges and minestrike SG. While even those have some pretty heavy bugs, it at least look like some half ass effort was put into them. Not everyone wants champions kits in every game. It gets repetitive and boring. Nor does everyone want OP variants of games.
The forums have also taken quite the downturn. You have seen spikes in drama and also a decline in quality. Reports now take forever, as do appeals. Whether this is due to a shortfall in the amount of staff or the quality of staff is yet to be seen. Criticism as a whole on the forums is simply not tolerated. You now have warnings for "uncalled negativity" and other such actions. The LT as a whole needs to realize that criticism is their greatest ally, whether constructive or not. When you have a lot of people polarizing something for whatever reason, the LT and staff have to identify that it is an issue and not dismiss it. (Part 1/3)
It's interesting to see innovation cited again as an issue - I've already noted it but I feel like that is a reoccurring theme. I hope that the future updates to QA will address this issue, as I do somewhat agree with it myself.
What do you think we can do to improve brawls? It's hard to make a quality game in under a week, and we have to take elements from current games. I feel like it's a recurring cycle of disappointment unless we find a way to nail this cycle.
Forum report speed has drastically increased (compared to a certain period of time when they were taking almost 2 months to process). I still feel like our forum system and punishments are fair.
In essence, the rules are meant to prevent snide and derisive comments. We avoid these types of people in real life, I think that the same was applied to our forums. Do you think there is any way for us to start legitimizing all feedback and coming up with stronger ways to respond to it? That's a large issue itself, thanks for this. (1/3) Sabaton
Ok, well... The idea of having a brawl game is a very good one. But the product hasn't been so great (the game). What I might suggest is instead of doing one brawl a week, we do one brawl week per month.
What I mean by this, is that for one week every month, there are four brawl games that people can choose from. This month time span would allow QA to have time
To actually test the games, and it would also in a sense be the same payoff.
As for criticism and feedback on the forums... This is very simple.
1. Add disagree and agree back and remove potato. Having just those two will allow a simple vote option.
2. Don't delete criticism of the server. Criticism is what mineplex needs. Deleting a comment just because it isn't constructive is not worth while. Even though it may not be constructive, it's still a legitimate Criticism of the server. And just throwing all that out the window because it isn't said maturely is just not the right the to do. Mineplex needs to embrace the criticism. All criticism is equal in value. Just deleting it and denying that the issues presented are problems won't help anyone. Because the server... It's about what the community sees. They are the ones playing on it. Maybe for this, just make a sub forum entitled ("criticism"). That way, it's all grouped in one place and easily accessible for everyone. And it will allow complaints to hopefully be heard.
Even the constructive criticism that a few threads provide have been deleted. The community that largely makes up mineplex (12 and younger) in most cases can't construct their opinions in a way mineplex expects them too. Which in a sense, the server expects criticism to be constructed at the maturity level an adult would write it at. That just can't be.
The removal of the disagree button is in a sense what really exemplifies all of this. In a sense, only pro-mineplex positively remains on the forums and anything that goes against mineplex or their staff in anyway is deemed to be toxic and cancerous. It is an absolute nuisance when the staff go around and call certain parties or specific people toxic. Staff should be the shining light in the community and server and having them call people toxic and negative scum only shows immaturity and a lack of respect. It also does not help the server or forums in any way by calling someone "toxic". It just adds fuel to the fire. So please, don't use that term kiddos.
Currently are also a few admins (without name shaming) that are only admins due to bias and corruption, and or are completely ignorant and rude to their players. LT will always deny this and we know that. But they also have not given any evidence or legitimate argument that refute the notion; corruption and bias is why some staff are where they are. And no, it is not all the staff. In fact it would be false to say a majority of staff are corrupt and bias. It is only a select few that are corrupt, biased, ignorant, and rude. But unfortunately, it is the ones at the very top that are this.
This really ties into the fact that the ownership and LT as a whole seems oblivious to the servers needs, and the communities demands. It seems like they are acting on what they as owners want, not what the community wants. This in a sense shows a lack of respect towards the community. One example of this that continuously shines is the anti cheat. Yes yes, I will be shot down and told that it is being worked on. But it shou
Your first paragraph provides some very interesting insight on the relationship of age/maturity to the "quality" of feedback (and it's subsequent interpretation by a forum staff member). I've noted this.
The word "toxic" refers to contemptuous behavior with immature language and ignorance to our staff systems. Our staff team made the decision to stop conversing with these users as it's impossible to understand the root of their actions/thoughts. How do we work with someone who dislikes us because we have a gold/teal tag? It's hard to come to terms with these people because they regularly have absolutely no clue on what truly occurred. Would love some more insight on how we can tackle "toxic" (sorry, just had to use the word) users.
You provide a very interesting insight to the idea of a 'bias' staff team. (I'd like to point out to those reading that almost any staff team, company, organization, soccer team, and classroom is subject to bias at levels far greater than Mineplex)
I want to start by saying that we have a vast majority of staff who fight this bias on a daily basis. I, myself, was offered a position on the staff team (with multiple +1's on my app) but declined - it's important to do things solo. However, I'd like to point out that if a person likes you, they have a right to feel comfortable working with you in a later period of time.
Is it a larger liability to work with someone new? Yep! It definitely is. We can't deny this because we all prefer to work with our friends. Do friendships break/bend the will of our recruiters? Of course. Nobody denies this, but that doesn't make the staff team itself 'bias'.
Your issue with the "top" seems to stem from the remnants of their actions (as players do not have access/the information available to view communication/resources utilized by these people). I agree, sometimes it is easy to blame things straight to the top - but I disagree with the explicit bias being the problem. Does bias make someone ignorant and rude? I'm not so sure.
Now, I can't argue that bias hasn't led to several promotions to the admin position in periods before (not this current period). However, the success of these admins is still shown today. They did great work, sometimes they left on bad terms, but great work nonetheless. I think we should be critical of this bias when and wherever possible, but this issue is almost impossible to tackle.
I think ownership and LT want to have a better understanding of what the server needs, however, they're stuck in a position of feeding the needs of the business and feeding the needs of the community. Do you think that LT communication is weak? Do you feel like staff member communication has lost the effectiveness it once had? Any and all insight/argumen
Il start by addressing your first comment: The word toxic may refer to the behavior of these parties. And a chunk of them, I won't deny, just dislike staff because they are staff. But that does not justify the use of the word. Because now, that just feeds the fire. That allows these users who just plain hate staff to have justifiable reasons as to why staff are bad. It does not help anything. And now... With the use of that word, you just have forum users using that word randomly without any indication of clue as to what can of worms they are opening up. The main user I see being called toxic is Intergalactic . This is where the term "toxic" is largely mis-used... Intergalactic wrote the threads that mineplex desired, constructive criticism threads. And all of the issues that he brought up were legitimate issues that needed to be fix. But due to a certain owners dislike for him, his threads were deleted at every turn and he was banned without any sort of appeal. And while he has turned to mainly political debate over the past months, he still has yet to be unbanned. I don't really see any justifiable reason as to why he was banned, or why he is one of the most popular users that is called "toxic". It's just fueling the fire.
As for your comments on LT, I must agree for some of it, but disagree on some other points. The problem is that in some cases, there are some admins in power that have not done some good work. I could go into the specifics but that would involve naming specific parties and their lack of work/dedication. So il just leave it at that. Name shaming doesn't help advance the server.
LT is stuck, and I do believe that currently the LT and ownership body is weak. It has just turned to the business aspect of the server and the hands-on approach that once made mineplex great a few years ago has vanished. It seems like that the only reason the server is still around is to make money for the LT and ownership. It doesn't feel like max effort has been put forth by them into the actual server, n
If this is Jarvis we're mentioning here, he would've had a chance to be better than this if it wasn't for Chiss' spontaneous removal of all negativity and therefore most criticism.
So really the fixes to this start at the top. LT needs to open up and listen to the community more. Not just claim they do, but actually make an obvious and conscientious effort to do so. While doing this, the admins and other top level staff that are questionable for reasons of corruption, bias, and honesty rudeness, should be removed from their position.
QA as a whole needs to expand. Currently it is obvious that their job isn't getting done. Now once again, we can't jump the gun and say what the reason for this is. But the bottom line is that they need to improve. A good start to this would be adding a few more QA members.
But in a way, the community is the best QA team. You have thousands of players of all ranks, ages, and all with different games that they like. So maybe an idea would be to create a community QA team. All ranks and all ages are able to apply and it is very low key.
Expanding reports patrol will also be useful. Just adding even 5 more members to the team would be a big step into helping the team become more efficient.
Also forging positive relationships with everyone on the server is a good step. Instead of staff calling people toxic, maybe try to see from their point of view. And see how maybe if staff were able to go the extra mile and talk to these individuals they have branded toxic before.
So really to recap; the quality of the server is declining but it is highly fixable. But the fix starts with LT. (part 3/3)
This trickle-down ideology is a good idea, however, it's hard for many of us to truly grasp/address them because we have little knowledge of what actually occurs in LT/Admin communication. What can we do to make it appear that LT has a closer eye on the community?
As for QA expansion - I think QAT will address these issues head on. (Not to mention game insights)
In regards to a community QA team - this will be addressed by the CoA team. I think that these are two innovative teams that will help solve a lot of our current problems.
RP expansion is a constant trend - as shown by the decreasing number of open reports + the decreasing length on time reports take to be processed. (Not to mention new rules for teams like RPA - which can process newer reports, helping solve issues with current hackers on MP)
As for your final 2 paragraphs - how can we start interacting with "toxic" users? They're hard to work with and regularly disrespect our team. How can we forge a mutually beneficial relationship to help bridge the gap that has been widened?
When I mean interacting with them, here's what I mean...
Basically, instead of labeling toxic and keeping the hate flowing, just ask them why they dislike staff, the server, or the forums. Find out why they have been salty or "Toxic". Try to make them feel like they can get their concerns addressed without being silenced. But also use the chance to try and stop them from being the very explosive flamey people that got them banned in the first place.
If anyone in the past pushed for change on mineplex, whether maturely or not, right or wrong, it's because they cared about the server. If they didn't care about the server they wouldn't have said anything and just watched the server burn. So try to use this.
To make LT closer to the community, it starts by LT being more active on the forums and actively addressing issues. I see a good amount of admins active on the forums, but not LT or ownership. Just responding to threads and being involved is a good start.
Mineplex is cranking out with updates and are making many new games and etc, but I think the community wants the devs to fix bugs and especially MAC. I think if Mineplex starts taking feedback & ideas from the community more often, they'll become a really good server.
Agreed - I think that MAC is a huge priority at the moment. I feel like we haven't effectively communicated the urgency in which the project was undertaken. It's a big deal to make a tool to prevent abusive clients/packet modifications on Minecraft, especially one for such a server the size of Mineplex. (not to mention the complexity of our kit system, and games such as Champions, Bridges, and Skywars)
Features like our custom ender pearls, beserker leap, and champions balance system (which I might add is truly a work of art, once the balance patches come out) make this such a daunting task. I hope that LT engages in a beta cycle of some sort to show the community that we are aware of this issue. Do you think that suggestion would help?
I think we are trying to take more feedback through teams such as CoA and QAT - both of which are exciting and innovative ideas to help bring more staff into the creative and logistical process of testing and creating new games. Thanks for your time!
Hyrawr "I feel like we haven't effectively communicated the urgency in which the project was undertaken."
MAC has been worked for basically the past 2 years, and we were told it was being worked on over a year ago now- Only 1 DEV is working on it, yet MP is busting out Brawls and Games left and right...
King Crash
I feel like that occurred as well. We failed to communicate how the anti-cheat has been in constant development.
As Mineplex works with a development team - members of said team are allocated to projects as they see fit - and where they can make the most impact. One developer working on the anti-cheat, if good enough, can be sufficient to complete the project.
However, I'd like to mention that I have no knowledge (although I do speak to developers) or experience with working with the Mineplex dev team - I do not know how they function and work best and cannot answer for the length their dev-cycle has taken.
If they wish to release a beta - version of our anti-cheat in order to crowd test it (as many would prefer), they can. But private testing can also yield great benefits when used on experienced and knowledgeable people (which is why teams like QA exist).
I feel like the entire anti-cheat situation is a huge bane of the current situation we have, and I'd love to see it being brought to the network soon - Sigilis has mentioned the work being put into it and I have my hopes up.
well to be completely honest, the weekend brawl and game updates have been great and I have enjoyed them a lot (ignoring the fact that they're almost always developed poorly) and I'm confident to say that that element of the server is improving. On another note, the general toxicity and negative vibe that Mineplex gives off is worsening at a large degree :/ It's almost impossible to join a lobby or game that already doesn't have some kind of argument going on
I think we're working harder on making more robust and enjoyable brawls. It's hard to nail them the first couple of times around and I think the community didn't understand that - we should have communicated the likelihood of business in the first few weeks, but it simply was drowned out from the many complaints.
Do you think we can fight this "negative vibe"? I feel like there is a way to, but I can't seem to come up with any definite solution. (Some others have suggested harsher punishments/different punishment guidelines)
Yeah, I get that about the brawls and I appreciate that you guys are working hard to improve them for everyone. Maybe it would be better to know in advance what the weekend brawl theme is so we don't have to "waste" our gems on another x and champions game. A poll would be a great idea to figure out what the community wants each following week for a brawl, too.
I'm sure this has been suggested before, but I think that allowing the chat censor to be enabled or disabled through /prefs would be a nice addition. This would still allow for younger children and people who dislike swearing to play the server as they wish along with people such as myself who enjoy being able to say just about anything without having to be restricted by a censor that barely works as it should. I feel that this would also reduce the number of people who attempt to bypass the filter as they would have no reason to if they could simply turn it off. I don't think that harsher punishments will be able to resolve the toxicity, instead they'll just make the server seem even more uptight than it already is.
Bringing back the in game rule book would be nice, too. I've heard a few people mention this over the past week or so.
Thanks for going out of your way to listen to what the community wants, it's uncommon to see staff do this nowadays. It's much appreciated.
I mean, the brawls are a brilliant concept to bring back players. But honestly, Mineplex is dead come school again.. half the players already left, Clans is worse than it was in Alpha (I kid you not, Alpha had less bugs), MAC is still a buggy NC+, staff are abusing (looking at you, Sam), the brawls and Bawk Bawk Battles are just a moshpit of code, not even tidy enough to be decent, then there's the "hackers" and 1.9/1.10 support, which lags the server out further for people with potatoes.
I still think it's possible for Mineplex to come back... but major reformations have to happen, namely firing all the LT and owners minus the decent ones, completely changing the staff teams and admin roles,, etc.
Thanks for your time! Clans is such a huge project - with so much pressure and many deadlines (not to mention - it contains a full Minecraft world + generally filled servers), I feel like the game mode has so much potential (I know many people agree with me here) and can be one of the most innovative game modes in Minecraft if they paid attention to bugs and glitches that existed. Do you think the clans management team does a good job in assuring the players about fixes/bugs?
I'd like to point out firsthand that Brawls get broken because of the way game mechanics work - and generally, the developers try their best to make the game turn out enjoyable. I feel like this issue is talked about so much (and with many developers who have issued responses to it) that it's probably going to be fixed soon.
As for hackers - that's a long-term issue that I feel will be taken care of once the anti-cheat is removed.
Does 1.9/1.10 support really lag the server? Other large networks offer support to these versions.
I've thought of clans being tested at a faster/higher development rate (with an insights + dedicated QA/Clans Management support/feedback) + community-wide testing.
LT changes are hard to come by - I think the LT has been quietly reforming for a long time and recent updates will serve as catalysts to change? Do you think the community is aware of that?
I feel like we have a generally negative opinion of our admin team/leadership team, do you think there is anything we can do to solve that?
Clans does have potential, but the team really doesn't seem to be bringing out constant bug fixes. If there was a fix with each brawl, I have a feeling Clans could be something great. It was, too.
Brawls are broken by game mechanics, I agree. But there's still soo many glitches that aren't necessarily game mechanics, such as getting kicked in Champion Sheep Quest for running with a sheep. That's Speed clashing with NCP+, which I assume is on the developer's end for not tweaking that.
Can't do much with hackers, but make something like Watchdog, you're pretty much set.
I've played in 1.9 and 1.10 on Mineplex , and I personally find it laggier than 1.8, it might be client-side, but it felt server-side so...
Clans is being tested faster (not by much, but an improvement), yes, but nothing is happening quicker in response. I don't see it if it's a major difference, as nothing responsive happens.
Solving the Leadership/Admin team... get a new one. It's not possible to make this team more transparent, the only somewhat transparent one is Rukii. Rukii and Relyh are the good admins so they can stay, but the rest of the team has to go.
Going down, Mineplex needs to fix it's major issues with MAC and the major games (MCL, Champions, MS, SSM, etc) before they go on to these other projects like new games and the Brawls. There are several glaringly obvious issues that if fixed would lead to a much more enjoyable playing experience.
Another thing is balance updates for the main gamemodes, most of the balances that typically happen are just changes to already existing statistics, it shouldn't take months to get a single update, particularly when Mineplex takes a lot of care in the first few weeks of release of a game, I.E. MCL within the first 2 weeks of release I noticed 6 separate changes to the towers health.
Fixing bugs and brawls has become a high priority, I can personally vouch for that. (Check out Relyh's wall for information on the new insights + QAT team)
Balancing should also be tackled with these two teams.
As for taking months for updates - I largely agree. We do a good job of identifying problems with our balance patches/current balance issues, yet, we do take a while to release them. I'm not sure where this issue can originate from but I've noted it. Thanks!
As for MCL - I do think that those patches were necessary considering the overall attraction the game had for many competitive players. We had no way to accurately gauge the requirements of tower health until a generous amount of players had offered advice to us on the forums/QA analysis of games.
Well, here is the thing- Your QA team seems to take months to decide on changes, and while in general they have turned out fairly good, they often have massive issues that need to be fixed, this is the kind of fine tuning needed in regular updates that Mineplex NEEDS to have, particularly for it's competitive community.
In example, within the first 2 hours of the SSM Halloween update (Which was literally at 12, so this is by 2-3 in the morning for most players) I saw 2 separate threads by players saying they thought Squid was OP, and several more about general balance, it took several weeks of INSANE amounts of community complaints for the Squid to get a necessary nerf, and since then there are still several incredibly obviously broken parts of the game, of which I could name and fixes that if they were fine-tunedcould quickly be fixed. I'll give a few examples- Blaze, Inferno damage from 1.25 to 1.0, regen to .25 or .2. Cow- Armor from 7.5 to 6.5, KB stat from 90% to 110%, Slime regen from .5 to .35
Boom, I just gave 3 examples of fixes to incredibly broken kits currently in SSM that for the most part, the competitive community would agree with. Like seriously, I'm willing to bet you that if you got several competitive players together from the major games, and then had them try and come to some agreements on what needed changes, they could come up with a suitable balance update with only stat changes that could be created, changed, and released within 1-2 weeks.
Good threads never get noticed and there STILL ISN'T A SECTION FOR OPEN QUESTION THREADS
I know users who have been here for almost two years (I've been here for one and a half, actually) and pretty much the whole time we've been asking staff to do something about them and then everyone says "no, the forums would be full of boring ACTUAL DISCUSSION"
What type of open discussion? Could you give me some specific examples of topics you would like to be discussed in a moderated open environment?
Also - in terms of good threads - do you think the community is unaware that many moderators would love to receive private messages from popular users regarding threads they find interesting? (We would even go so far as to forward them to admins, as we have all the available communication tools necessary to do so)
I feel like the community has stopped coming to us, especially those who have the benefit of popularity and respected opinions. What do you think we can do to make the forums a more interesting and open environment, compared to the current environment that we see today?
Thanks for your suggestion, it was a unique perspective on the forums that I hadn't really thought about.
Sorry for not clarifying - by "open question threads" I mean threads such as "what's your level?" Or "what if Mineplex shut down?" Threads that don't actually spark any discussion and only lets people boost their post count with little effort. They tend to be Mineplex related, so they get put in server or forum discussion, where they often skyrocket to the top of hot threads for days, sometimes even weeks, drowning out other, more useful threads such as suggestion threads or threads that are also questions, but more along the lines of "what do you think about this new section?" or "what are your thoughts on the new rules?"
I'm not saying we should ban these threads, but I've always supported the idea of having a section specifically for them where they won't pop up in hot threads or latest posts. They're quite tiresome after a while, and I really think it would help clear out some junk from the forums.
That's a very interesting suggestion and I've added that to the list. I agree, these threads don't provide any legitimate discussion (although they're a nice place for users to involve themselves in micro-interactions/store their ideas/statistics) and can be placed in a lower priority.
Would the new section be omitted from the 'Hot Threads'? I believe you imply that it would be - I feel like that may cause a temporary outcry from users who enjoyed these threads, however, I think it would greatly benefit the community.
Well, if people say that these threads won't be noticed when they are taken down from hot threads, my reply is that of course there will be a dip in the attention they receive, but if theya ren't noticed at all, then clearly they aren't as important to the community as many people think. It would mean that these threads are really only popular because they're in hot threads, which then leads us to wonder whether other threads could use that attention more productively, or deserve it more.
According to the playercount of people on the Mineplex server compared to Hypixel, I think it is fair to say Mineplex will die in about a years time as the majority of its players will eventually become over the age of 12, start to mature, and go to the more mature community
to specify why Mineplex has gone to the shits the last several months;
- the games are so one dimensional that they become boring after 1-2 play throughs
- the games are so aesthetically unappealing (except those developed by LibraryAddict, the one good developer at MP) because they are developed by amateurs mostly
- the player base is extremely young and therefore extremely immature and that is just so unappealing
- over half of the "new content" is just a copy of Hypixel, I could list examples but god damn there are so many I don't have the time for that
- Why play MP when Hypixel has a professional staff team which maintains a mostly mature community, along with professional developers who develop quality games with DEPTH
I'm not sure if many people find the games 1 dimensional - that's a new complaint and I don't think that makes sense considering the depth of kit system. (Champions, Minestrike, Skywars)
What defines an aesthetically pleasing game? (No game was made by Library but Wizards) - that's another interesting point that I'm unfamiliar with.
The rest of the points are common, I'm also recording that.
Thanks for all the feedback - it was a fresh perspective and I'm talking with Quality Assurance on some of the issues you brought up. I may bring these also to Blue (our new Head of Staff).
Well, I feel Champions is extremely one dimensional. Its just plain old killing for the most part, and honestly it is VERY easy to myself, a formerly experienced PVP'er.
I forgot to mention that. You can't fix this, but Mineplex lacks the competition other large servers have. This is because of the younger and less experienced player base, but you can't really change that.
However, leaderboards online and better stat tracking would make all of the games much more entertaining.
Finally, an aesthetically pleasing game is one that uses particles along with resource packs to create something unique. I love the particle effects of the spells in Wizards, which is why I said the libraryaddict thing . However I haven't played on MP in a long time so maybe the games have become more aesthetically pleasing recently.
This wall post has been an interesting read to say the least. Even though most of what has been posted here isn't news to me and we're already planning measures to stomp some of these existing issues. I've gone ahead and given a link to Hylore's wall to all of the Admins and the Design Team however so we can at least all be on the same page if we're not already.
Alright - my 2 cents. I quite honestly think Mineplex is sort of dying out, though they're not the only ones. Despite reaching max player counts of 56,000 and 42,000 in the past year, both Mineplex and Hypixel are losing playerbases. Now, to Mineplex. MP had a kick-ass update adding in Brawls and the Gem Fountains, a huge hit. It was a great idea, but all or at least most of the brawls end up having some glitch in them or a way to troll that really ruins them. Now, that's improving, but there's people that go around and shoot down every single thing Mineplex does, then add the bandwagon effect, and you've got tons of people that hate an update. For example, parties. People want parties to be better, mineplex answers, people hate it.
what
Now there's other parts, like a Staff system that isn't, in really any way, perfect. Constant leaks, rumors and other drama that go on with staff ruin the image of the community. Mineplex brings in too many people that end up starting drama... (Take the Hypixel system for example. All staff are 16+, you can apply for admin positions occasionally, Jr. Helper programs, all staff needing to sign and NDA, no corruption and then there's more players than MP yet Hypixel can account for it all and keep the community clean)
Another bad thing mineplex has is the Anti-Cheat. Watchdog keeps Hypixel super clean, it's almost 100% accurate, whilst Mineplex kicks people who aren't hacking. Hive AC even worked extremely well while it existed.
Yet ANOTHER flaw mineplex has in the staff system is Reports. There's so many glitches with Enjin and the reports section on mineplex, it's a wonder why Mineplex doesn't move to the much easier and even better XenForo (Rumor that Enjin pays Mineplex to stay?). Hypixel answers reports pretty quickly, all reports I've made on CubeCraft have been responded to in under 5 minutes, and Hive is also pretty swift in reports. Mineplex on the other hand? A month for 1 report...
2 more issues: Applications. The Staff Recruitment process is pretty bad itself, the
Although we have decreased in the number of concurrent players online, I feel like our community is still strong and active. We have to ensure that users who remain in our active community feel like we care. There's not much I can do to address the decreased player count - unless you had suggestions.
In regards to the 'bandwagon effect', I think that many players are happy to see changes. I wish we made it clear that like any new software, it will have bugs and glitches in early versions. As brawls move forward, we're going to see fewer bugs and fewer balance issues.
In regards to our staff system, this will be a long reply. It'll be below and written as a separate comment.
Our anti-cheat has been in the work - there's not much I can say about that as so many of us have elaborated to an exhausting level of detail on the importance of it in the last year. I hope that they release it as soon as it is ready for beta testing - that's truly all I have to say in the briefest way possible.
I agree with you on our reports - we can see a lot of pending reports and therefore we have fallen behind. The truth is that the number has been going down steadily, and is currently under 9,000. In addition, the changes to the team allow members of RPA (Reports Patrol Assistance) to process the most recent of reports. (unlike RP, which has to process the oldest 20%)
These additions, as well as enhancements to the team, should help this issue. Why it got out of hand? I cannot answer, as I honestly can't attribute it to one singular issue.
I believe your feedback was cut off as you started your complaints about recruitment. I appreciate all you've written, but if you find the team I'm looking forward to your suggestions and complaints about our recruitment process and team. xNolan
Constant leaks, rumors and other drama that go on with staff ruin the image of the community. Mineplex brings in too many people that end up starting drama...
Constant leaks:
In general - leaks are actually rare and large. That's just the nature of how they occur. In relativity, we do have frequent leaks. How do you think we can stop these from occurring? Signing an NDA does not necessarily mean we would take the resources to enforce legal action - it's a deterrent. In the past, many users had left the team on bad terms. Users who leave our team on bad terms generally leak information that is for staff use only. There's not much we can do besides what we already do.
I've thought extensively on how the age requirement effects our current team. I've come to the general conclusion that this age requirement may seem outwardly a bad idea as we can and will recruit members with low amounts of maturity and experience.
Acting mature while you're being observed for a couple of months during observations and in your application is very easy. It's not difficult, and many users easily bypass our age requirement. Maturity isn't a taught or achieved trait - it occurs from a deep understanding and respect. I have encountered multiple over-age candidates who are simply not mature and some under-age candidates who are truly mature.
It is hard to find the truth about someone's maturity - it's a long battle and I'd like to ask you about your own personal opinions on issues relating to maturity and confidentiality.
another issue I've found is the In-Game System. I try to get CMOD's and Sr Mods to ban players hacking in Clans, and even when they headsnap to me as well as hit (and kill) me from 8 blocks away, it's "not sufficient/he wasn't hacking"
It's utter bullshit how I can be false banned twice, while blatant hackers don't get banned.
My cut off complaints were appeals and trainee apps, but those don't matter much
I'm probably too late for the party, but I can't help noticing how impactful this wallpost has been, so I thought I'd pitch in with my own thoughts.
One thing I'd like to point out, though: most people seem to misinterpret your question. From what I understand, you mean "community", as in the social term - players & interactions they form between each other - so I don't see why the bunch of magnificent ladies and gentlemen above me try to raise issues concerning the server and how it's run. But hey, what do I know?
All digressions aside, I guess I can start putting my mind to paper. Or to computer screen, whatever. Just shows how eventful my life is... Writing an essay regarding the well-being of a Minecraft server at one in the morning, on a Friday night. God damn. I really need something better to do. Anywayyyyyss....
Minecraft Community
We can all agree that Minecraft popularity has come in waves.
Wave #1: Minecraft is released in 2011 (or 2010, I have no idea and I'm too lazy to research it, sorry not sorry). With it, come all those Indie-Retro "game appreciators". You know the type. Lives at home with the shutters rolled down. Has a refined taste in good animes - perhaps even owning some kind of memorabilia. Is 60lbs over the recommended average limit, probably from some Northern European country, or a rural area of the US. Sports a tacky, greasy beard. Yeah, you probably know the type.
Well, I hate to say it, but these fedora-wearing, forever-virgins, dorito-smelling white knights did bring out the best of Minecraft - paving the way for the never-ending expansion of this ever-so-popular sandbox game. You see, they were respectful. They were mature, but not so much so that they'd have a redeemable social life outside of the Internet. They were creative, but not so much that they'd go tackle life without the help of monthly 200$ allowances from their parents and grandparents.
With these questionable semi-superhuman qualities, the pioneers of Minecraft gaming wanted to include everyon
Point taken. However, the community does benefit from their experience experiences on the live network. As the game experience has declined - well...
Comment 1: Well, those were some good times! I started in 1.0 (watched videos of the beta) and I really love vanilla survival. These "pioneers" are the reason I picked up the game itself. I guess that makes me unique in terms of how I look at a community specifically gearing itself towards minigames (and whatever you classify the recent modes).
With these questionable semi-superhuman qualities, the pioneers of Minecraft gaming wanted to include everyone in the Asperger-ish fun of placing blocks repetitively for hours on end. So what did they do? They snatched up a 20$ microphone from Walmart (or Lidl, for the Europeans) as fast as they could, and started making YouTube videos. You know, so that everyone could marvel at their scale replica of Westeros built entirely by hand. And their redstone creations. And etcetera.
The game was almost falling into the mainstream, and only needed that little nudge for Wave #2 to break through the complex, cubical world of Minecraft. Since you can't expect a few 30-year-old stay-at-home single fathers of a handful of cats to take over YouTube singlehandedly, with their monotone voices and repetitive inside jokes, everyone knew just a little click in the system could, in fact, take over that massive video-sharing website.
So, a few smart cookies saw the potential that these 100,000-subscriber channels could have, and seized the chance as soon as they found it. With their mix between greasy loners and energetic man-childs (men-childs? men-children? how do you pluralize that?), these people had a breakthrough. Their high-pitched voices and excited screams made the game a blockbuster (this is the part where we all laugh at my joke), attracting Wave #2 to the Minecraft Community. Phew, Wave #1 took a long time to write. But at least I had fun, right?
Wave #2: The children. 2013. Mainstream YouTubers have released the children. As if the spawn of Satan and an eletrical hand-mixer had had a terrible relationship, we can empirically observe the mass injection of high-pitched demons into the (once) serene world of Minecraft. And thus, servers, which, before, were a means to play with your Internet buddies around the world (yay, friendship!), had to be mass commercialized to accomodate for the rapid flood of subscribers wishing to play where their favorite entertainment geniuses had played befo
Arbitrary Comment #2: (The first one was arbitrary, although not specified)
I really wish Mineplex had a more aesthetically pleasing landscape... A throwback to scrolling through the Westeros in Minecraft forums is appropriate (I totally remember them hiring a friend of mine to design their website).
Mainstream - scary stuff. If CaptainSparkelz can secure a supercar and a Bentley... I don't actually have any whimsical comment to continue. It's just the fact that CaptainSparkelz can afford a supercar and a Bentley.
The children of the corn! I wouldn't say they destroyed the serenity - I think they just created their own 'safe space for chaos'. Yeah. That's it.
To be fair - vanilla servers were always griefed (griefing is such an old word, I wonder if it even happens anymore - another throwback to my vanilla factions days - none of that "OP FACTIONS" stuff) and that fancy Bukkit API really spiced things up. I wouldn't say that this is the period where the buddy system came into being - I think people were making friends with any video game, like Minecraft, immediately upon the release of multiplayer.
All of this, which brings me to Mineplex. The elephant in the room itself (although the metaphor is very weak since I am using Mineplex's very own platform to express my feelings towards its disappointing community, but oh well). The server embraced these mediocre YouTubers, growing massively each month, with arms wide open. I'm not a conspiracy theorist myself, but I've heard that a bunch were paid to advertise Mineplex in its early days - those big fat Franklins never illude anyone, do they?
So, while the mature, monotonous sloths of the early YouTubing days stagnated, Mineplex boomed with its colorful interface, silly and repetitive games, and, most of all, its beautiful simplicity. Anyone could hop on and play "Mineplex". You'd know, in 2013-2014, that Mineplex was synonymous with easiness. With youth. With colorfulness. The PvP community wasn't established, back then. I wasn't even around, back then. I was still an embryo, a unicellular part of an underground PvP scheme that I didn't know would destroy my perception of Minecraft forever.
Mineplex was, indeed, for children. It still is (kinda). People could convince you it wasn't, but one look at their marketing strategies would tell you otherwise. The community was annoying, but since there's no voice chat to actually tell you what's going through creepercool2882's mind, you could just mindlessly waver your attention from one annoying player to another, more lethargic player. Everyone likes reminiscing the old days. The good ol' days. 2014, people say. The golden age of Mineplex, people say. No. The community was just as bad as it is right now. Smaller, but still as toxic as the marine wildlife living within the Fukushima blast radius.
Those nostalgic memories are just a psychological reflex of your subconscious mind, remembering how much fun you had when you first discovered the server, and then realizing how stale and trained you have become after a few years of wasting your adolescence on a insignificant, steaming pil
Ah! So you're admitting it - you're the problem. Just kidding... I think.
True- easiness? What has made Mineplex.. say.. less easy? That's kind of an aggressive question.
Fair point - not many people remember that the community has remained as toxic as it always has been. I've tried extracting that from some of the younger players in the "thread" (whatever you all this wall post and the subsequent comments), however, no avail.
People think that Mineplex has changed, and truthfully, it kind of has. We have community, game, and staff issues. If we solved those - we wouldn't waste our players' time. Some of the larger issues are being fixed, though due to the nature of my rank, no comment.
steaming pile of Java. Just like your twenty-nine-year-old cousin who miraculously got a job and McDonalds and plays Pokémon Go in between shifts to feel the sweet, sweet nostalgia of catching Mudkips on his Gameboy when he was a child.
Anyhow, let's fastforward to... erm... mid-2014? Early-2015? My internal clock is all messed up, I apologize. Building things has become boring. And so have pointless, simple and colorful mini-games. The community wants blood. It needs freshening... It needs a new wave... (but not the 5th wave, that movie was god-awful)
Wave #3: The PvP community. You cursed group of retched stains on Minecraft (as if there weren't enough already *cough* 1.8 *cough* *cough* account scammers *cough*). You probably know the type. Twelve to sixteen years old. Suffering from exclusion at school, and maybe some social disorder (don't want to be offensive here to I'll leave it at that). Very skinny, a few acne formations. Happy to be finally good at a something that requires a Razer Chroma mouse and a computer that can run video-games at 60fps. Yeah, you probably know the type.
Hormonal growth is not uncommon during the age I referred, so it wouldn't be wrong to expect over-the-top reactions at losing to a player who was able to click their gaming mouse at a speed faster than yours. Hey, it's better to rage at a video-game than to smoke cigarettes at the bus stop outside your school, so think of the positives! Anyways, bitterness at being defeated is standard in video-games, but Minecraft is a much more explosive medium, where f-bombs can be dropped just by pressing the letter T.
I guess the first f-bomb (of many) triggered a chain of reactions which have led to the most agonizing of experiences I have had on Minecraft - Badlion. Like yo, seriously, if I had one cent for each I saw chat message spammed on that server, I'd be richer than Carlos Slim. And no-one's richer than Carlos Slim. It also seems like the rise of terrible, cancerous and downright inhumanely second-rate
cont
It also seems like the rise of terrible, cancerous and downright inhumanely second-rate YouTube channels such as LeafyIsHere in 2015/2016 just spread the message that spamming tasteless insults should be widespread (c'mon, there has to be something more original than "drink bleach", "kys" or "autistic 10 year old").
And now, Minecraft is what you make of it. Is the community bad or good? I don't know, I don't have the omniscient God-like power of knowing every corner of the game, so I don't have the right to tell you. But Mineplex? I can give it a shot.
Part II, Mineplex
Continuing my lifeless endeavour thread Hylore's dazzling wall, I'll just finish off with a small comment about Mineplex's community.
To be honest, I have never viewed Mineplex's community positively. To be even more honest, Mineplex's community is about as respectful as a celebrity lawyer's kid is to his Mexican housemaid. Which is none. To be brutally honest, I just fucking hate the mindset most of the community has, which is complain, complain, complain.
Before joining the community at the end of 2014, I can admit that I always saw the server where people went for easy Survival Games wins, or children went to play colorful mini-games Barney-style with their parents (dinosaur Barney, not HIMYM Barney). When I, unfortunately, became attached to the style of gameplay Mineplex offered me (mea culpa), I found the resolve to apply for staff. After all, who doesn't get cool points for being a staff member on the world's biggest Minecraft server?
I also found the forums. And I started loving the forums. You know why? Because the forums rewarded me reciprocally. I could post quality, and get my quality measured quantitavely, with the like counter under my forum character. It didn't matter whether it was a staff appreciation thread (why do people hate those again?), a joke thread (the more ingenious, the better), an informative thread (which, sadly, aren't as recognized as other pieces on the forums), a feel-good, funny type of thread (most come off as cringeworthy, but when done right, they're the best you can read on this forum), or a debate thread.
Maybe this is the aformentioned nostalgia kicking in, but I couldn't really feel a general dullness to the forums (and Mineplex itself) like I feel. I might be succumbing to nostalgic preferences (what an unescapable bias, ugh), but the color and life I used to see before, what with many Admin interventions in threads, Quality Posters which incentivated people to post more creatively, and more diverse threads has morphed into an uninv
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has morphed into an uninviting mess of anti-cheat complaints, lousy, prosaic YouTube videos riddled with clickbait titles and other, torpid waste of computer screen space.
Well, it's 1.45am. It's better to end this mess of an essay abruptly than to let it go on incessantly until I fall asleep at the keyboard. I'd just be rambling on anyways, since my half-asleep brain is already struggling to remind myself of more passive-agressive adjectives to describe a virtual place.
Damn, I have to write a book. At least I'll be able to sell it and make money.
I saw one comment suggest a criticism section for the forums, and i think that's a fantastic idea. So long as it's made obvious that your criticism needs to be justifiable, and not unnecessarily negative. Don't misunderstand me though, i'm not saying that any negativity at all shouldn't be allowed (criticism in itself is inherently negative because it's addressing a negative aspect of the server), im just talking about when people make everything in their criticism negative just for the sake of being negative, with no real point other than bashing mineplex, that doesn't help anyone.
I agree - I've begun working on ways to alter the current rule system on the forums -> eventually I think that the rules should encourage an environment where people can express their feelings without the fear of punishment, however, they shouldn't necessarily bash things without supplementary (or complimentary) evidence.
I think the new Suggestions and Feedback forum section will provide this, I'm excited to see more and more people use this section on the forums.
Jul 17, 16 · +2 · Like · Report