Hyrawr

Shared publicly - Aug 15, 16

On vacation! Bye!!
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inns

Shared publicly - Aug 13, 16

2accfaf0d676d50f9303c0106a7cb3dc.png

Hylore in a nutshell.
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Hyrawr

Shared publicly - Aug 10, 16

I'm going to be taking a break from my responsibilities at Mineplex for some time. A little bit of personal stuff has given me some perspective and I need to come back refreshed - in several controversial threads (which I regularly use as mediums to debate and voice my opinions, as a forum mod) I found myself writing replies far out of the usual language and professionalism I expect from myself. I stopped writing these replies and I've sent them to other members of my team.

For those concerned - a close friend of mine recently passed away and I've found myself questioning the reasons I've spent time at Mineplex. This is the first and the last time I will discuss personal stuff on here - I'm not here to provide excuses. I just need a break.

To all of you who stick up for the new direction the server is heading - you guys are awesome. It's what makes staff members like me motivated. For those of you who are ready and willing to provide the platform for legitimate change - please continue doing so. We value your feedback.

To be clear: I'm not resigning. I'm just, vanishing, for some time.

Thanks for understanding.
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Awww, I'm sorry Hylore.
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I'm so sorry for your loss. If you need anything, just ask anyone of us, we're all here for you bb <3 ily
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Hyrawr

Shared publicly - Aug 7, 16

One of my more explicit results from my survey was a divisive lack of trust between players, leadership, and the staff team.

I recently had the opportunity to write a thread reply that could showcase just how far Mineplex has come and how far we're willing to go to increase the tie between the community and the network.

Admin/Leadership Interaction


Yes - we haven't been good at this in the past. But I'm about to show you examples of how much we have improved.


I really hope that this issue can become nearly nonexistent in the future. It's a hard road to climb, but we're getting there.

I strongly disagree on the point that threads with legitimate criticism have been archived. There are an ample number of threads on our forums that criticize what we do (in less than constructive ways) and ample numbers that criticize us for what we do (in very constructive ways - such as these threads). In the past - mistakes have been made on the part of the community and the staff team in threads such as these - that happens in every community that's ever existed on the internet.

In terms of stifling feedback - that's simply not true. When a thread gets out of hand - we lock it. If a thread itself just isn't producing anything of value - it needs to be archived. Neither tool is used lightly - and threads of great importance are almost always acknowledged.

Example list of LT/Admin interaction
1) Thread addressing the quality of recent Mineplex games -> received a reply (and continued feedback and replies) between very prominent members (and ex-staff, to be even more specific) of our community.

This thread was answered by Sigils, a director of our games and production - and also received attention from members of our Design Team (Relyh and t3hero, QA and Build team admins, respectively)


http://www.mineplex.com/forums/m/11929946/viewthread/27863175-quality-recent-mineplex-games/post/121723886#post_121723886

2) The community came to arms about the lack of maps in certain games - our build admin, t3hero, makes a wall post to address these issues.

Our director of games and production, Sigils - also talked to high extents about the lack of maps in these games.


http://www.mineplex.com/forums/page/1/m/11929946/viewthread/28067372-august-map-update

(wall of our build admin - addressing the issues personally)
http://www.mineplex.com/profile/2146494

3) Look at the activity of our very own QA admin, Relyh on the forums. He's not the only member of our LT/Admin team that is active, too.

http://mineplex.com/profile/8805108/posts

4) An LT (Head of Staff sponsored) feedback thread of our staff team.

http://www.mineplex.com/forums/page/1/m/11929946/viewthread/28039411-staff-team-feedback#p121850085/post/121848785#p121848785

5) My very own feedback thread (which is currently the largest amount of Mineplex-related feedback assembled on a wall post)

http://mineplex.com/profile/11543823

6) An entire section of the forums for suggestions and feedback.

http://www.mineplex.com/forums/viewforum/6790689/m/11929946

7) Two threads run by our Community Management/Relations team that takes in suggestions on how to improve gems and cosmetics.

http://www.mineplex.com/forums/m/11929946/viewthread/28056118-community-discussion-usage-gems

http://www.mineplex.com/forums/page/1/m/11929946/viewthread/27478469-community-suggestions-mineplex-cosmetics

If you notice, this feedback has received leadership responses (without the work of myself) and is within design team chats. I simply started this feedback to interact.

The truth is - I struggle to find any evidence in the modern time that suggests that we aren't moving toward a more transparent, interactive, and conversational staff team.


The new Community Assistance Team

The Community Assistance team will be serving this explicit purpose. Information about the team can be found here.

This team has huge amounts of potential and has recently been working on future developments on how to improve our interaction with the community. This team (honestly) is such an innovative and exciting idea - I hope you guys stay around for what they're going to be doing.

We want this team to help assist the community to bring their valuable feedback to the teams that are focused on server management.

I think we're working on addressing these issues - and it will take some time. We haven't done a good job in the past but the future of community interaction is incredibly bright.
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I agree with everything here for the most part except that (I'm not sure if you're aware of this because it was never written down on a FM doc) the Suggestions & Feedback section of the forums is intended more for complaint threads then actual suggestion threads with positive ideas. It was added when people were making threads complaining about lag or why the anti cheat wasn't added.
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Makes sense - but considering that the CoA team will be processing these, at least they will receive replies that are issued from the relations team themselves.

Those negative threads also rarely brought up new and unique perspectives on issues. They truly served a small purpose that's already been elaborated on time and time again. I'm not saying that they aren't warranted, however, it's best if the community is prevented from discussing them over and over again - with the same flame wars erupting each time.
Honestly I think the main issue lies not criticism as a whole, but how it is received. Criticism on any minecraft server, including mineplex, will help. Even if it is not stated the say you want to hear it. Criticism is the most helpful thing to a server: without it, nothing changes. No improvements are made. It's as simple as that.

Chiss and Jarvis mainly shut down any form of criticism and really struggled in accepting their misdoings and polarizing changes. They still struggle with this to this day, and that is what is holding the server back.

Hats off to sigils and relyh on LT/admin team to really changing this environment. THey have shown that both of them are much more open to listening to criticism and using it to improve the server. Obviously it will take time, but I like what they are doing a lot more then the agenda chiss & co had.
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Interesting perspective - are you saying that the forums team can do a better job at encouraging criticism? (I understand you've used Jarvis and Chiss as 'scapegoats' for this issue, however, it's actually a moderator issue)
Yes. That's a good way of putting it.

Criticism and feedback is what keeps any server or company alive. It is what causes improvement and necessary changes that will advance progress.

In a way I wouldn't call chiss and Jarvis scapegoats, but I can see why someone would see them as such. But between November and may, they were the most active on LT. And with their numerous forum responses to feedback posts and criticism made by players; they made it very clear any criticism and feedback wouldn't be tolerated.

However yes, some of this can be attributed to moderators. Some have been quick to jump the gun on threads and have locked them for reasons that they shouldn't have been.
But isn't there a clear defining point at which criticism is just unneeded hate on an idea?

"Your idea sucks."
"You need to come up with better ideas"

Both come clearly under non-constructive criticism - how can the differentiation be made?

I can agree on some of our own FM's making mistakes or being too harsh on their enforcement of the policy.

We want to encourage, in the very least, a neutral feedback environment. I've seen some interesting examples of over-moderation and under-moderation. I need to do my own research considering this issue is already going through another period in which the community is critical of its enforcement.
'How can the differentiation be made' refers to the difference (and the factors that qualify it as no-constructive) between those examples and the examples that other people claim is over-moderation (my own term, lol).
The issue lies in accepting both non constructive and constructive criticism. While obviously constructive criticism is a lot more helpful, even things like "this sucks" or "just no, go away" are helpful if one can look at them in that way. Instead of people getting annoyed and lashing back at them for saying things like that.. It would be better for them to think "why would they say that, what do I need to improve to make them happy". The person giving feedback is always right, as feedback is more opinion based then fact in most cases. And what people need to realize is that.
gpsqueixo

Shared publicly - Aug 6, 16

Congrats on forum Mod! Still waiting on your response... I hope it'll be 1k+ words too ;)

jk
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Thanks gps!

Once the forum stuff quiets down I'm continuing the project (and hopefully a bit more).
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Nice! I'm glad the most professional and competent people around here are getting promoted. I was just playing around though, don't take my feedback very seriously. ;p
Hyrawr

Shared publicly - Aug 4, 16

natural inspiration, XII

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July 2016
Apex

Shared publicly - Jul 31, 16

< 3
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Hyrawr

Shared publicly - Jul 27, 16

I wrote a huge reply to a very interesting thread that resonated with me. Although it was eventually archived, I think people on my wall would like to see this.

[begin post]

Hi,

I'd like to apologize for the delay on your mute. Although we try our best, it's hard for us to work as efficiently and as fast as many community members would like us to when dealing with the punishments of users. As for questions regarding the length of your mute -

When a user violates two offenses that warrant the same severity of punishment, we only punish for one infraction.

This type of enforcement policy is to prevent us from stacking punishments, leading to unnecessarily long punishment times. You violated two offenses listed in the severity 1 category, and therefore, received a generally small mute time. This time of punishment is debatable, however, the correct enforcement is not. Punishment times are calculated by your previous punishment history and therefore not a fault of our staff team.

I'd like to speak in regards to your attempt at 'testing our staff team'.

I've worked extensively with an array of community members who have attempted to 'test' the quality of our staff members. I've worked to ensure that they and we do not waste resources on testing staff members.

These users generally house multitudes of insider experience with our team and have a large amount of knowledge of the operations and duties of staff members.

I can assure you that 'testing our abilities' may sound like a noble and virtuous, you're generally putting yourself at risk for an unwarranted mute at the hands of a staff member simply under the pressure of moderating a lobby or game server.

Although I'm not quite certain what your intention or reason was of testing, I'd like to point out that we get quite busy and our speed can be effected but a myriad of variables unseen by members of our community.

Perhaps our community will never understand the work that goes into moderating a lobby or game server, but that's okay. When a staff member is busy - you do have to expect a lack in response times and shorter responses. That's just how people operate under pressure.

I apologize for the inconvenience you encountered during your test, but I'd like to remind you that a busy staff member is never the best staff member.

Time and circumstance are crucial to how we judge staff members - and the almost infinite number of scenarios provide make it hard for us to immediately come to conclusions on the intentions and willingness of staff members.

Again - I am quite sorry that our staff member wasn't able to assist you at the speed you desired. However, this is purely circumstantial and I hope that we could impress you in the future - but unfortunately we are generally very busy once we log in and our support can be slow.

I know users who have had wonderful experiences with staff and some who have had abysmal ones. Help is always a private message or /a request away - as long as you can get a reply.

As we look to improve our staff team, community feedback is vital. Sending a private message to staff members, support tickets with reports on staff members, and posting your advice and criticism is appreciated, however, parties on both sides of our community and staff aisles can achieve this desired goal safely.

If you have complaints about a certain staff member - you should send them to www.mineplex.com/support.

[end post]
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Very professionally handled and worded.
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Hyrawr

Shared publicly - Jul 26, 16

I've begun the reviewal, annotation, and data analysis of the feedback received on my post so far, and I just want to mention how historic and incredible these numbers are.

Some fun statistics: (and we're not even close to finishing)

Over 26 unique threads of feedback
Over 19,000 words of feedback and discussion (19 THOUSAND)
And most of all, a response from our leadership team.
15bfcf1787.png

Thank you everyone! It was special. I'll continue rolling out responses and open discussion points. If you still think the discussion is missing some points, feel free to drop in a comment (it can be long or short) and I'll reply.
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"I've begun the reviewal, annotation, and data analysis"

Sounds very complicated, I like it :)
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Sounds awfully complex looking back, but it's honestly me highlighting and adding notes on Google Drive.
I'll then feed some data into Google Sheets and hope to produce some qualitative graph.
Sigils had the best feedback :d
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Hyrawr

Shared publicly - Jul 19, 16

I want to start off by saying I'm really proud of the number of responses my question received. I'm looking through them now.

I've been away for the last week - I'll take some time to note down common complaints and probably discuss others.

Feel free to keep providing insight! tyvm!
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Mhm :)
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Thank you for asking the question. :p
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Hyrawr

Shared publicly - Jul 17, 16

Need some insight, please read:

Do you perceive the Mineplex community as improving or digressing?


I'd love to hear from anyone reading - including those of you forum/network banned.
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Come on Nasclub
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digressing the amount of toxic people there is just makes people not want to play on mineplex anymore when people get muted they just don't learn their lesson they keep spamming and hating and hacksusating. Then there is the hate mineplex is getting and unless you can get rebel guy to take all his anti mineplex vids down then stop locking threads with only constructive criticism (Some do hate and hate and really that's all some do but mods still lock threads with just some constructive criticism) I'm afraid it's not going away and all they will do is gain more influence then poof mineplex is a small server again.
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Shared publicly - Jul 16, 16

omg u got mod congrats
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xTyler

Shared publicly - Jul 15, 16

oi
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LAUR

Shared publicly - Jul 13, 16

hi bb
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Harrison

Shared publicly - Jul 10, 16

Would you like waffles?
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with maple syrup and nutella tbh.
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*gives you nutella flavoured waffles*
WOW OMG THX!
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