Nah, that's not an issue with Knight, that's the current chest loot system sucking in general for game balance.
Been making a thread on it, but it's a lot of work. Basically, supply drops need to be more worth, full routes promoted, and the tier 2's focus shifted so they are more likely to drop axes than swords again (so you don't have like a 90% chance of getting a stone sword drop and having 15 points of burst damage...). Among some other smaller things I would like to see decrease or increase in the likelihood of getting a stone sword / rod in a chest, and decreasing the arrow drop in chests, and then potentially slightly increasing the drop rate of the materials to make arrows.
Knight really just needs a nerf to the duration of blindness (to please the masses), and reduced damage on Hilt to it's current lowest possible hit (3) being the flat damage it deals.
When you are in Lobby-1 with 2 mods and a SR.mod and no one bothers to take a look at your /a message...
And yes they were not doing anything, just watching someone opening a chest and jump around.
What the survival games map kikoshi islands would look like if you nether theme it (for halloween)
Pretty cool right?
I used the pandoras box mod to make it like that but world edit would work too, might be something cool to consider adding in a next update for halloween this month or next year. Idk.