[*] Baby monsters fixed to not show armour but show nametag
[=] Baby monster permission node changed to dvz.monster.baby.<monster> or dvz.monster.<monster>.baby, but the old one is still supported
[=] Witch permission is now dvz.monster.witch.4. The old one is NOT supported.
[=] Baby zombies are more common (1/8 if you have permission)
[=] Players with dvz.monster.baby.pigman or dvz.monster.pigman.baby will get a 1/8 chance of being a baby pigman
[=] Right clicking a spell as a witch now tells you mana cost and range
[=] The dragon no longer tries to fly up and out of reach of the arrows
[=] Enabled witch events, disabled silverfish events
[=] Dwarves with dvz.dwarf.suicide now have a suicide pill like waiting does, except it really does make them dead, never waiting.
[+] Added 7 new spells (and debug-unlocked another) to witch, using all stained glass pane colours
[=] Resources are slightly adjusted to balance out resource types in the nexus a bit better
[=] Autobrick now repairs builders' pick.
[+] Builders also get an axe that acts like the pick in all ways except that it's an axe
[*] Cake only says nom if you need it
[=] Monster count boosted by 16%. I swear it's perfect this time
[=] Iron Golem now gets extra hearts instead of absorption and gets slightly less mining fatigue
[=] Console using /nexus should no longer cause an error (return added)
[=] Players with dvz.nexus.force can now use /nexus regardless of their class
[+] Builders now make cyls on walls, not just on the ceiling
[=] Builders now just build a fort with the code helping them a bit. No need to understand the rules, because I don't even understand the rules
[=] Builder AutoBrick is on by default
[=] Builders start with bricks
[=] Witch can now left click normally (suicide pill, whitelist for portals, etc)
[=] Slightly buffed witch's armour and melee weapon
[=] Monsters cannot hurt mobs
[=] Now ONLY endermen can starve to death. Whoops.
[=] If you get suffocated by something, it'll look for places to teleport you to within a few blocks
[=] Dwarves can't build at monster spawn anymore, because that was a really cheap trick
[=] Dragonborns no longer get duplicate items
[=] Opening dwarf message is no longer so unprofessional-looking
[+] Nether biome added, along with special shrine/path placement code for doing that
[+] Mushroom biome added
[=] For more map variety, players can only vote between 3 randomly selected biomes
[=] When nether is voted on, players get infinite fire resistance
[=] Clay, netherrack, and mycelium -> stone brick in that big square stone brick thing around the shrine.
[+] Added timer to scoreboards, showing minutes if time left is >1 minute, else showing seconds
[*] Dwarfs left message is grammatically correct and does not OB1
[=] Spectators now get enough mana to rename their nametags
[+] Added support for Dwarfscraft points! You currently just get
Topics of special interest:
- What do you want to see for 1.8?
- What should you be able to do with points? Suggestions for ANY server are welcome, not just DvZ. Just please no donator features!
- Is the nether well-implemented? If not, or even if so, what could be improved about it?
Of course, if you have anything else you want to comment on, we'd love to hear about it!
(Note to Hedge: correct those mistakes in the actual changelog)







