Gold 1.8 is the main one. 1.8.0.1 and 1.8.0.2 are bugfix/balancing updates.
~~ Gold 1.8 ~~
[+] Added /book which will open your book menu if your a dwarf
[+] Monsters can now ride spiders
[*] If a monster has the most damage on the dragon, the game now picks a random dwarf to be dragonborn.
[-] Killing a dwarf no longer gives all dwarves strength 3. That was ridiculous.
[+] PERKS ADDED! There are 96 perk IDs, distributed across about 30-ish perks.
[=] Dwarves now get more for winning/losing than monsters do.
[=] Monster count changed to reflect the new things and such. Might start off kinda imba, we'll see.
[=] Monster count is lower in the nether.
[=] "Dead" players now count as monsters when the game ends.
[=] Hay blocks, iron blocks, and iron ingots can no longer be crafted because of perk stuff.
[*] Slimezillas are no longer invincible but pack a slightly bigger punch
[+] The nether's shrine now has a little hat on it
[*] Knight bunkers should no longer teleport you outside of them
[*] Builders' auto-wall/floor things no longer overwrite non-air blocks
[*] Slimes no longer get weakness from a nature (fixes impotent slime bug)
[=] Blaze now doesn't die instantly, but also doesn't hit as hard.
[=] Witch tweaked
[=] Points given tweaked
[=] Bakers are now vegans
[+] Stone brick square now generates somewhat properly under trees or other non-earthy structures
[=] Only witch's anvils explode, but the dragon's fire now does as well
[+] Every dwarf class is like way better and stuff
[*] Fixed a bunch of bugs and typoes
[+] Added a help file to all dwarves and monsters
[-] Nether is broken again lol
~~ Gold 1.8.0.1 ~~
[*] Finished fixing slime. Whoops.
[-] Home run perk removed because it seems to not function properly with lots of people. Whoops.
[*] Suspension shocks now suspend shock
[*] Alchemist perks slightly fixed
[*] Slightly fixed nexus stuff
[=] Slightly increased monster count
~~ Gold 1.8.0.2 ~~
[*] Fixed terrain nonsense with snow
[*] Cows should no longer be idiots
[*] Tiered perks should now say what tier you have and what the max tier is in the shop
[*] Player inventory updates after right clicking an egg
[=] Monster count is up. I might turn it back down once people start getting a ton of monster perks.
[=] Monster spawn protection is now more appropriate
[=] Monsters die when dwarves win. Woo!
[+] Added silverfish perks that I forgot before. Whoops!
[*] Breaking trees in farms/mines broken
[*] Knights get a stone axe to get saplings for the sapling quest
[+] Cows now get a small amount of resistance to curb the enormous flood of gems
[=] Nerfed shrine buff a little
[*] Fixed a couple null pointers that weren't really causing problems
[*] Traitors don't get an intimidating name anymore. No more gigantic butlers, sorry.
[=] Giant slightly buffed
[*] Fixed slime for sure this time. Thank jeebus.
EDIT:
~~ Gold 1.8.0.3 ~~
[=] Flattened monster count quite a bit
[=] Changed some Announcer stuff
[=] Gave slime slightly better armour
[=] Slightly buffed giant
[*] Y'all no good stealin cowpunchers had better get away from my cows
~~ Gold 1.8.0.4 ~~
[*] Fixed slime again. This is becoming our herobrine.
[*] Mines will no longer replace important things for the class that uses them.
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