Alright so i just thought of some idea for a couple of mobs. :3
Reinforcements perk Class: Zombie Description: what this perk do is summon a zombie with a leather cap. Max is 3. chances of zombie spawning is a 1/30 when hit this will help the player zombie to 1v1 a dwarf. However if the zombie that called in reinforcements died the zombies also died as well.
Pick up and Throw blocks perk Class: Enderman Description: what this perk do is just simply pick up a block and throw it to a dwarf. Mostly helpful for the enderman to defend against range enemys however this does take mana. Max is 1 so once bought you get it. This perk Also takes -10 mana
Die and turn into size 1 again perk Class: Slime Description: Well if the slime dieds he turns into size one (This DOES NOT work if the slime ins't size 5 and higher.) This perk also takes 50 points and it only works once. (just to prevent any pro slime people from not dieing) This also count as a mob kill as well.
Go into a block perk Class: Sliverfish Description: This allows the sliverfish to go into a block (If mine he automatically comes out) This also count as sitting inside a block causing Suffocate means the sliverfish gets regen IV for 0 sec (This is countionus until block is broken) This also takes -50 mana
Life Steal Perk Class: Bat Description: This restores half of the damage the bat deals to the dwarf.
Not only that but it somewhat a small chance of infecting a dwarf with a disease that can't be cure by milk
Disease it gives: Poision II for 3 sec Blindness for 3 sec and slowness II for 3 sec
Chance of it happening 1/80 (Just like a giant spawning.
Commander Perk Class: Zombie, Skeleton and Spider Description: This is a 1/80 chance when spawning as a commander. What it does is bring you out with iron armor and sharpness II+ on melee for skeleton Power II+ on range
When a commander mob spawns it will say somthing like this: Warning! A Commander Monster is on the loose!
These ideas. Tho. are just probably be one of meh genius ideas
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