Hey!

In this thread I will say something about a lot of classes and the server.
First when you join the server you need to wait till the game starts. When the game starts your class will be randomly picked when you click your magma cream unless you are a donator (Bronze+).
When you die you will get golden nugget. Left clicking it you will get a random monster class if the monsters are released!
The nexus is a sharing area where all dwarves share items. Builders need to place 300 blocks to access it.

DWARF CLASSES

Builder

As a builder you start of with a book, an efficiency V wood pickaxe, 3 bread, a nexus, a readable book entitled Builder's Instructions, and a home portal. When you left-click your unreadable book you will get 64 dwarf Stone and various other items including dwarf lights (torches), glowstone, and stairs. Placing certain numbers of blocks will give you reward books, plus you must place 300 blocks to open the nexus and 400 to be able to enchant. Builders max XP level is 75.

HedgeNote: Just because placing blocks gives you rewards, it doesn't mean that you can spam-place blocks! Doing this will get you banned!


Blacksmith

As a blacksmith you start of with a book, 64 netherbrick, 16 gold ore,16 redstone ore, 2 furnace, 64 coal, 1 crafting table, a nexus, an iron pickaxe, a readable book entitled Blacksmith's Instructions, and a home portal. As a blacksmith you smelt your gold and break your redstone ore with your pick. With the redstone and the gold ingots you make clocks. Left click your unreadable book to turn the clocks into weapons. each clock will give you 4 swords, 3 bows, 3 stacks of arrows, and 4 shields. As a blacksmith your max XP level is 40.

Tailor

As a tailor you start of with: A book, 4 roses, a nexus, an iron pickaxe, a readable book entitled Tailors Instructions, and a home portal. Left click your book to make roses into armour. every 3 roses you will get 2 helmets, 2 chestplates, 2 leggings, and 2 "booties" (boots). As a tailor your max XP level is 85.

Baker

As a baker you start of with a book, 8 wheat, 4 sugar, 64 brick blocks, a nexus, an iron pickaxe, a readable book entitled Baker's Instructions, and a home portal. As a baker you simply left click your book to turn wheat and sugar into bread and cake. Every 2 wheat and 4 sugar becomes 2 bread, 2 pumpkin pie, and 1 cake (your starting materials get you 8 bread, 8 pumpkin pie, and 2 cakes). As a baker your max XP level is 35.

HedgeNote: Please do not hoard your food! One of the most common complaints I hear from people is the lack of food, despite us buffing the baker to no end. It's ruins everyone's fun when we have dwarves starving down to half a heart only to be 1-hit by any monster.

Alchemist

As an alchemist you start of with a book, 64 lapis lazuli blocks, 2 brewing stands, 4 redstone, 2 stacks water bottles, a nexus, an iron pickaxe, a book entitled Alchemist's Instructions, and a home portal. As an alchemist you put your 2 stacks water bottles in the brewing stand with redstone above it, they will turn into Mundane Potions, once you have the mundane potions you left-click your book and you will get random potions of it this could be: strength, swiftness, regen or night vision. As an alchemist your max XP level is 120.

Book: Need 1 mundane potion to turn it into regeneration potion.

HedgeNote: There is currently an excellent exploit involving alchemists involving shift-clicking your water bottles into the brewing stand and making entire stacks of mundane potions. Then, to make useful potions, you simply unstack three potions into your inventory with right click and put the remaining stacked potions in your hotbar. Clicking the book will now turn every potion in your inventory into a useful potion. However, you may find that dividing the stacks up into groups of 16 and only converting one group at a time is more beneficial, as it creates a greater variety of potions.

Knight
(Donor class, Silver+)

As a knight you are fighting in the front line. Knights are equipped from the very beginning with diamond armor and a diamond sword, as well as everything that every other class (including donator benefits) gets. The knight's book makes bunkers at a cost of 300 mana. The bunker is a small obsidian, bedrock and gold building with a chest inside containing blocks, steak, and anvils. Bunkers can be used to blockade the bedrock road, create an outpost near the monster spawn, or simply refresh the materials of your fellow dwarves. Not only that, knights also give potion effect buffs to all of their teammates and enchanted books after getting a certain number of monster kills (scaling exponentially like for the enchanted book benefits on any other class).

Enchanter

As a enchanter you will start with shears, (32) leaves, book and iron pickaxe.
Enchanter needs 3 leaves to summon special things and they are: Berserkers axe, taunt wand, hunger wand and fire wand.
You make these and share them for dwarves. Summoning these will give you rewards too.




MONSTER CLASSES
All monsters have a red dye called Enderportal blacklisted. It means now that you will not teleport to an enderportal when someone creates it (however, you will still spawn at one so you don't have to constantly run along the bedrock path). To teleport to an enderportal any time it's created, simply left click your red dye and it will turn into a lime dye called Enderportal whitelisted. It's a passive ability (so you don't have to click whenever an enderman makes a portal), but it carries with it the downside that you will always be removed from your current position whenever an enderportal is created, even if you are on the verge of killing a dwarf!


Zombie

As a zombie you spawn with an iron sword, a bucket with milk called Guppy's Snack, 2 splash potions of healing, 64 steak, and full iron armour with projectile protection IV (as well as every other enchantment that most monsters get). Zombies also have a 1 in 10 chance of spawning with a stick that spawns a baby zombie when clicked, costing 30 mana.
Punching dwarf blocks with guppys snack will destroy them much faster!

HedgeNote: Choosing zombie as your class also gives you a 1 in 100 chance of becoming a traitor (see below).

Skeleton

As a skeleton you spawn with a bow with infinity 1, 1 arrow, 22 vines, 64 steak, and full leather armour with all the usual monster benefits. As a skeleton you can shoot fire arrows by left clicking your bow, which costs 5 mana. Your max mana is: 25. use the vines to climb up to walls.

Creeper

As a creeper you spawn with 1 gunpowder called Boom!?, a suicide pill, 32 steak and full leather armour all the usual monster benefits. As a creeper, you can either try to explode right in front of a dwarf or try to maneuver around the dwarves to make a hole in the castle.

Pigman

As a pigman you start with a gold sword with unbreaking X and sharpness I, nether wart, a gold hoe, 32 steak and a suicide pill.
The hoe's durability shows that how much you need to make on dwarves to evolve to blaze (the durability goes up every time you hit dwarves with your sword). Left clicking the nether wart creates 5 temporary pigmen that will attack any nearby dwarves, costing 15 mana.

Nugget

As a chicken you start of with a slime ball, a wooden sword with knockback I, a suicide pill, 64 steak, and full leather armour with all the normal monster benefits. As a nugget you have the ability to fly, but you only get mana by staying on the ground. Your max mana is 55, or 90 if you are a donator.
Nugget has 4 abilities on the slime ball and you can cycle them by right clicking your slime ball. Abilities are explosion mode, push mode, zombie spawner mode and freeze mode. They all cost mana, which is halved if you are a donator.

Blaze
(Evolution class from pigman, see above)

As a blaze you start of with a blaze powder with Fire Aspect II and Sharpness VIII. That is not a typo.
You also receive a Compressed Explosion (fire charge) that creates a small explosion in front of you (costs 10 mana, or 5 as a donator), 64 steak, and a suicide pill.

Enderman


As an enderman you spawn with a wooden sword with sharpness I, an eye of ender, an enderpearl, a suicide pill, and 64 steak. You can left click your enderpearl to teleport, costing 20 mana (the range is 22 blocks, and it teleports exactly in the direction you click). When you left click your eye of ender you create a portal (spawn point) for the monsters, which costs 50 mana (your max mana) and will replace your eye of ender with a stick. You can click your stick to teleport back to your portal and fully heal yourself (as well as your hunger) for a cost of 20 mana. This is the replacement for eating, as a post-portal enderman cannot eat.

Iron Golem

As a Iron Golem you will start with a rose called Rose Slapper with knockback X and sharpness V, an iron ingot that creates a medium-sized explosion around you, a slimeball that makes you jump high, 64 steak, suicide pill and iron armor with every type of protection at level 10. However, to counter all these amazing abilities, you are slowed dramatically.

Bat

As a bat you will start with a slimeball with special abilities (see below), a wooden sword with Knocback I and Efficiency I, a bone (shadow rattle), 32 steak, suicide pill and full chain armor.
You can use the slime ball to shoot buffs (regeneration) monsters and debuffs (slow, weakness, blindness, dizziness) on dwarves. Right click your slime ball to switch between modes.
With bone you can teleport to dark places by clicking on your destination.

Brood Mother

As a brood mother you will start with a feather, a firework star, a bowl, 5 blaze powder, 64 steak, a suicide pill and full leather armor.
Click dwarf bricks with your feather to lay silverfish eggs (uses 1 blaze powder). Stay within 1 block of the bricks you are targetting for optimal results.
Click the firework star to awaken all of your silverfish simultaneously (uses 1 blaze powder).
Click your bowl to get 2 more blaze powder (costs 120 mana, or 60 mana as a donator).

Mods and admins! Feel free to edit this thread if you see this post to be updated, thank you!

Also thanks a lot hedge for your help on making this!