Just a warning here, I might either have no idea what I'm talking about or just be talking plain old nonsense, but I think I have an idea that, with enough work, could really clean up the game.
Consider the following:
- One of the problems with DvZ is that it doesn't need all of what Minecraft actually has to offer, and is in fact damaged by some of it.
- The server seems to have the capability to distinguish between block types, locations, biomes, and other things very easily.
- The server already takes some time to find biomes, so a little extra waiting wouldn't be frowned upon too much because we're used to it.
So, what if, after finding the biome but before the game starts, the engine says "Alright, I'm going to remove certain blocks or entities if certain conditions are met"? Surely that's possible, right?
If so, here are some fairly basic things that you could do to start off:
- Remove all blocks below the limit that you can dig, and possibly add a layer of bedrock on that layer in case of deep caves. This would help with lag because less blocks need to load in each chunk. Later, you might even be able to do stuff to remove excess blocks from above that limit.
- Remove all cactii and lava. We can't do anything with them anyway except suicide, and without them the game would be much cleaner.
If you're feeling brave later and those types of things work out, maybe you could even toy with the world generation this way. Who knows, it could be awesome.
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(thanks hedge)

